Peter Bukk

Senior VFX / Tech Artist

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Clients, Studios & Publisher Experience:

Square Enix,   EA (Electronic Arts),   Gearbox Software,   Disney Interactive Studios,   Sony Interactive Entertainment,   Frima Game Studio,   Adrenaline Amusements,   Sarbakan Game Studio,   Ivala 3D Veterinary Anatomy & Clinical Learning,   Horizon Blockchain Game Studio,   Toy Studio

 

Triangle Strategy

Metaquest 2 VR Port(2025) - Unreal Engine- Senior VFX & Technical Artist

Paris

Roles and Responsibilities:
* Created and managed production quality vfx during port to Metaquest VR Platform
* Wrote shaders, created materials and debugged code
* Addressed pipeline problems and performance issues, optimized assets




Need For Speed Heat - Takedown

Arcade Port - 2024 - Senior VFX & Technical Artist - Unity Engine

Paris

Roles and Responsibilities:
* Ported assets from PC/Console to Arcade platform while ensuring visual quality and performance
* Created additional gameplay and screen VFX
* Wrote shaders, assset production tools, created materials and debugged code
* Addressed pipeline problems, performance issues, optimized scenes and gameplay assets




Drakons - Realm Keepers

Arcade - 2024 - Senior VFX & Technical Artist - Unity Engine

Paris

Roles and Responsibilities:
* Created Arcade platform assets while ensuring visual quality and performance
* Created additional gameplay and screen VFX
* Wrote shaders, assset production tools, created materials and debugged code
* Addressed pipeline problems, performance issues, optimized scenes and gameplay assets




Spidey and Friends

Mobile - 2023 - VFX & Technical Artist - Unity Engine

Paris

Roles and Responsibilities:
* Created gameplay and screen VFX
* Created additional gameplay and screen VFX
* Wrote shaders, created materials and debugged code
* Addressed pipeline problems, performance issues, optimized scenes and gameplay assets

IVALA Learn | 3D Anatomy & Clinical Learning

PC/Mobile - 2022 - VFX & Technical Artist - Unity Engine

Paris

Roles and Responsibilities:
* Created shaders, asset materials, UI assets and screen VFX
* Addressed pipeline problems, performance issues, and optimized assets