Clients, Studios & Publisher Experience:
Square Enix,   EA (Electronic Arts),   Gearbox Software,   Disney Interactive Studios,   Sony Interactive Entertainment,   Frima Game Studio,   Adrenaline Amusements,   Sarbakan Game Studio,   Ivala 3D Veterinary Anatomy & Clinical Learning,   Horizon Blockchain Game Studio,   Toy Studio
 
Triangle Strategy
Metaquest 2 VR Port(2025) - Unreal Engine- Senior VFX & Technical Artist
| Roles and Responsibilities: |
| * Created and managed production quality vfx during port to Metaquest VR Platform |
| * Wrote shaders, created materials and debugged code |
| * Addressed pipeline problems and performance issues, optimized assets |
Need For Speed Heat - Takedown
Arcade Port - 2024 - Senior VFX & Technical Artist - Unity Engine
| Roles and Responsibilities: |
| * Ported assets from PC/Console to Arcade platform while ensuring visual quality and performance |
| * Created additional gameplay and screen VFX |
| * Wrote shaders, assset production tools, created materials and debugged code |
| * Addressed pipeline problems, performance issues, optimized scenes and gameplay assets |
Drakons - Realm Keepers
Arcade - 2024 - Senior VFX & Technical Artist - Unity Engine
| Roles and Responsibilities: |
| * Created Arcade platform assets while ensuring visual quality and performance |
| * Created additional gameplay and screen VFX |
| * Wrote shaders, assset production tools, created materials and debugged code |
| * Addressed pipeline problems, performance issues, optimized scenes and gameplay assets |
Spidey and Friends
Mobile - 2023 - VFX & Technical Artist - Unity Engine
| Roles and Responsibilities: |
| * Created gameplay and screen VFX |
| * Created additional gameplay and screen VFX |
| * Wrote shaders, created materials and debugged code |
| * Addressed pipeline problems, performance issues, optimized scenes and gameplay assets |
IVALA Learn | 3D Anatomy & Clinical Learning
PC/Mobile - 2022 - VFX & Technical Artist - Unity Engine
| Roles and Responsibilities: |
| * Created shaders, asset materials, UI assets and screen VFX |
| * Addressed pipeline problems, performance issues, and optimized assets |